![]() Much like every other aspect of game development, PICO-8 has a quick and easy solution for designing levels. To have completed the earlier parts of this retro game design tutorial There’s lots to get through, so let’s get started! You'll need Speaking of which, we’ll also talk about level design basics and introduce a new turret enemy type to add extra spice and challenge to your game. We’ll talk about using sprite flags to distinguish between background and foreground and how to spawn enemies. In this tutorial we will be turning our simple one-screen space shooter into a scrolling shoot-’em-up! You’ll learn how to use PICO‑8’s handy map editor to quickly and easily draw out levels, and how to use the sprite editor to create terrain tiles. ![]()
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